Thursday, August 6, 1998

The ghost in the Fountain

PAXLAIR - August 6, 1998 - by Winfield
(copied from http://www.paxlair.com on July 30, 2010)

A moongate opened near the fountain and a young woman stumbled out, deadly wounded. She reached the fountain and collapsed. After she died, a second moongate opend at the exact same spot, releasing The Lady M.. She looked around, then noticed the body of the young woman and starts to scream for help: "Oh no! My sweetheart, my daugther...wake up. Please help me, oh mighty wizards...help my child...although i am merely her step-mother, i love her from the bottom of my heart!" Nobody is able to resurrect the spirit, and with time, it vanishes near the fountain. Some time later, the ghost of the poor maiden appeared inside the fountain! It seems that her soul was trapped by the vile powers of the corrupted well. And thus she spoke:"...i am lost... the Evil that is has doomed my soul... i cannot resist the power... you must hear me... hear my warnings... the Evil that is has spawned the Evil that will be... the earth shakes... only the new way can save you... wait for the shrines to call... i am but one of many... doomed souls... the new Temple will restore us... it will restore all..." *fades*

The gathered people wanted to try to resurrect her anyways, so they were asked to seek out Lady Winmere. After some research, the party found her waiting in Shame. After the party reached him, she went with them to PaxLair and inspected the Shade in the fountain: "Hmmmm....this soul is lost beyond our reach. A powerful, evil spell has ripped her from her body, keeping her from rejoining it. The fountain is just a substitute, drawing her back into our world." "Can you res her?"-" I am not sure, the bond is too powerful...who or what could weave such spells? Well, we will need very strong reagents, and i doubt we can do anything without divine intervention. Hmmmm. Ah, yes, maybe the waters from the fountain can be purified. Take these pitchers to each shrine in Despise and enchant it with the words:"In Uus Vas Ort!" three times. And bring me what i listed in this book. Then return it here. *shakes head* I still doubt it will work.."

The party traveled into the depth of the dungeon Despise, fighting it's way through the poisonous vermin there. Upon reaching each shrine, they invoked its powers upon the waters. The shrines were guarded by hordes of monsters: Lich Lords and demons! But the party was victorious, performing the last rite against all odds.

With the enhanced power of the water, the wise woman started a ceremony to invoke the Shade. As she started to resurrect her, she was struck by a bolt of lightning, and the Shade spoke:"Ahhhh, the pain! Stop it! The time is not right... the second column has too much power yet. You need to break the spell... wait for the shrines to call... wait for the next conjunction... only the Temple will free me... and he may free you too..."

So, after all the trouble the party went through, it was all in vain, as the powers of evil were to strong to overcome. But, alas, there seems to be hope, as the shade too spoke of the Temple, that might resolve all problems, and the shrines calling again.

Tuesday, August 4, 1998

Atlan Receives Visions

PAXLAIR - August 4, 1998 - by Winfield

Since the defeat of Mondain, the borders between our world and the etheral Void has been profoundly weakend. Most magical researchers agree on the fact, that our world is a mere picture imprisoned in the shards of the shattered Gem of Immortality, thus explaining our worlds affinity to the Ether. Sensitive persons, and i might humbly count myself amongst them, have always had the tendency to recieve visions at locations where the Void penetrates the mundane time and space of mortal men. I can only asume that the spoiled Fountain of Knowledge in our fair city of PaxLair is such a spot.

For some days ago, i felt the strong urge to gather the present citizens of PaxLair, including some visitors (such as Obsidian, dedicated to revive the town of Slateholm or Rage, eager to explore new lands and planning to found an outpost in the expected new world) around the Fountain and hold a kind of seance. Until now, i am unsure why i might have choosen this expression, as it indicates to get contact to a being from the Void; but i had the intention to resolve the mysteries surrounding the Fountain. Alas, my intuition in the naming of the coming was quite right, for as i closed my eyes and focused on the Fountain i immediatly felt the power of another being probing my mind. It was no intrusion, but a delicate touch, asking me to let it in. I surrendered myself to the feeling and soon the beeing used my body and voice to speak to the gathered people. As it was quite an exhausting experience, i am not able to recall every single word i have spoken in this state. But from what people have told me afterwards, i was host to three beings, after i voiced my own impressions.

This is what i pieced together from the storys my audience told me.

Atlan:*focuses on Fountain*
Atlan:...i see...
Atlan:I see!
Atlan:...i see three columns of Evil...
Atlan:...one is fallen but will be restored...
Atlan:...i see...withering forms...
Atlan:...they want to warn us...
Atlan:...i see...
Atlan:Citys, a temple!
Atlan:Snakes! I see snakes!
Atlan:*convulses*
Atlan:*Hail...my children...* Note: a tranquil, deep voice
Atlan:*You will have to choose.*
Atlan:*I will guide you through this Age of Darkness*
Atlan:*You need to learn new ways.*
Atlan:*changes voice* Note: voice pitches over to a cold controlled speech
Atlan:*You need to obey rules!*
Atlan:*You must follow orders!*
Atlan:*You will only survive if you follow my lead!*
Atlan:*changes voice again* Note: new voice is powerful and emotional
Atlan:*Strike them down!*
Atlan:*Shatter you enemys!*
Atlan:*I will unleash your powers!*
Atlan:*Follow me and we will smithe thine enemys!*
Atlan:*voice trailes back to the beginning* Note: First voice again.
Atlan:*Choose wisely, my children...*
Atlan:*Unity is your only chance...*
Atlan:*Farewell for now...learn th new ways.*
Atlan:*stumbles*
Atlan:I see no more...
Atlan:*collapses*

NOTE: This is part of a continuing PaxLair Player Quest, not a Seer Quest.

Saturday, June 20, 1998

Winfield is elected Mayor of PaxLair

PAXLAIR - June 20, 1998 - by Winfield, Mayor of PaxLair
(copied from http://www.paxlair.com on July 30, 2010)

Winfield was elected Mayor of PaxLair by an emergency PaxLair council session. Winfield would represent PaxLair to the Game Masters and set up a working government.

Tuesday, June 2, 1998

Ridley the Skeleton in PaxLair

PAXLAIR - June 2, 1998 - Submitted by Nero
(copied from http://www.paxlair.com on July 30, 2010)

Ridley the skeleton, victim of Zephram's failed alchemic experiments, appeared in the fair city of PaxLair last night (June 2, 10:45pm EDT). He was escorted by a cohort of zombies. An important meeting on necromancy was interrupted just as it began by the news. Citizens and visitors alike rushed to the bloody well at the foot of the mage's tower, first with a mind to attack the zombies then, upon discovering the nature of their visit, to listen and observe. The vigilant civilians kept their wepons at the ready.

Ridley, turned undead by Zephram's failed experiments into necromantic arts, has vowed revenge upon the ambitious alchemist. The skeleton conversed easily with the citizens of PaxLair. He answered all questions posed by the crowd and even spoke briefly on the mixed blessings of being among the undead. Most importantly, he insisted several times that he and his zombies meant no harm to the people of PaxLair. He would not make any such promises to Zephram.

The visitors remained in PaxLair for nearly fifteen minutes. Zombies roamed the streets, frightening citizens and travelers and searching for the alchemist. Zephram was not found, but a piece of laboratory glass bearing his name was uncovered by one of Ridley's minions. Ridley gathered his forces, convinced that he had found all that would be found, and departed.

PaxLair, still reeling from the horrific "adjustment" to its spring by Mazrim, has been subject to necromantic occurrences and attacks by orcs and undead. With the addition of Ridley's interest in the small town, PaxLair is quickly becoming an unwilling hub of events. Perhaps, the citizens wonder, these events are all linked together.

Wednesday, May 20, 1998

IGM Goatboy Locks Down Items in PaxLair

PAXLAIR - May 20, 1998 - by Winfield
(copied from http://www.paxlair.com on July 30, 2010)

Interest Game Master Goatboy helped PaxLair with locking down furniture in the Mage Tower. For weeks, PaxLair citizens created furniture for the Tower, only to have it stolen within a day's time.

With interest from IGM Goatboy, the regular furniture created by PaxLair crafts people were permanently mounted to the floor. Only later, in future weeks and months, would other things appear in PaxLair inside and outside the Mage Tower for all to enjoy.

Tuesday, May 19, 1998

Zephram Experiment Ends in Disaster

BRITAIN - May 19, 1998 - by unknown
(copied from http://www.paxlair.com on July 30, 2010)

Greetings, I bring news of an unfortunate mishap that occured only a few moments ago in our great land. On the shard known as Chesapeake a scientist known as Zephram tested his prototype for a ressurection potion. The result was unexpected as Ridley the ghost was transfromed to a skeleton. Ridley was very upset with Zephram's faliure and swore vengence as he ran out of Chambers of Virtue in Britain. As either a side effect of his potion or as an act of revenge by Ridley Zephram took ill almost immediatly, turning green and appearing very fatigued. Here is a full log of the occurance:

Zephram the Scientist: Some of thee have been following mine work and others have not. For many months I have worked to create a potion that will resurrect the dead. Mine primary focus is to restore life, but also to understand the nature of life and death. I have sent many a brave adventurer to gather materials for these experiments and many have succeeded in bringing me what I have needed as such.Well, it has taken a long time, but I have finally created the potion.I'm not sure how possible it is to make them for practical use,but that sort of detail is what will need further research should this prototype succeed in the test I am about to perform.

Ridley is an experienced and well respected mage who has recently died.

Ridley: oOooooOO!
Ridley: oOo!
Zephram the Scientist: I will now apply the potion
Morgoth: OH no!
Ridley: Wha...
Ridley: Aaaa!
Zephram the Scientist: Oh my
Ridley: A skeleton!!
Morgoth: 'Tis only partial complete!
Ridley: You turned me into a..
Ridley: Skel...
Zephram the Scientist: Oh dear, this is not good.
Ridley: Aa
Ridley: you fool
Ridley: You idiot
Zephram the Scientist: I.. I..
Ridley: *rattles and shakes*
Ridley: How
Zephram the Scientist: I am so sorry Ridley!
Ridley: How
Ridley: could you do
Morgoth: Zephram, thou lookst ill
Ridley: I can never be brought back to life now
Ridley: Arrgh!!
Morgoth: Zephram, art thou alright?
Ridley: You complete and utter fool!
Ridley: You shall pay for this Zephram!
Ridley: PAy
Ridley: dearly!
Morgoth: Yes, thou lookst ill Zephram
Zephram the Scientist: Oh dear, Methinks I have been afflicted by a side effect
Morgoth: Well Zephram...
Morgoth: What shall we do to aid thee?
Zephram the Scientist: Well, for now I'm not sure what can be done. I fear that Ridley meant what he said about seeking revenge. And Ridley is not mine only concern, I must know if my skin color is the only side effect I have suffered. And then I must find a cure.
Zephram the Scientist: *sigh*
Zephram the Scientist: Perhaps thou wert correct, perhaps this was a foolish endeavor. A man has been rendered permanently dead because of my failure. And he blames me for it! Perhaps Ridley can be convinced, in time, to allow me to help him. Aye, I shall seek to find cures!
Morgoth: Zephram, thou hast a long night's work ahead of thee.
Zephram the Scientist: A long night's work? It will take far longer than a night, milord.
Morgoth: Aye, but for now thou shouldst sleep...
Zephram the Scientist: I thank thee milord.
Zephram the Scientist: Keep thine eyes open for Ridley in the coming days. That is the trouble with angry beings who seek revenge, they tend to come at thee when thou doth least expect.
Johan: You say he was a powerful mage?
Zephram the Scientist: Aye, he was. What effect being a skeleton will have on his magery I know not. All I can ask of thee at this time is to keep a watchful eye. I shall ask for thy aid again if I need something specific. And I hope Ridley's anger can be quenched without bloodshed, I thank thee everyone! I will speak to all of thee again soon. But for now I must return to mine work, so that I may begin to seek a cure for me and for Ridley. Fare thee well everyone!
Zephram the Scientist: oh I feel fatigued perhaps a stay in the inn is in order

AND with that he proceded to the Wayferers Inn and rested. T'was almost a glorious day for all but proof that life and death should be left to the gods.

Sunday, April 19, 1998

The Band Charter

THE BAND GUILD - April 19, 1998 - entered into record by Winfield
(copied from http://www.paxlair.com on July 30, 2010)

The Band Charter

(ratified by The Band Members on April 19, 1998)

SECTION 1. PRELUDE

1.1 This Charter outlines The Band as a club in "real-life." It does not define specific activities in a particular game. The Band exists as an Internet-based gaming club (hereafter referred to as "guild"). Specific activities in a game are outlined in various other documents, such as game policies and guidelines.

1.2 While this Charter is as complete and unambiguous as possible, additional documents are needed to further define and clarify certain points. Also, the definitions may change at times and not require a new Charter approval.

1.3 This Charter allows for the creation of guild policies and guidelines for guild management and gameplay.

1.3.1 No policies will be approved or enforced that conflict with this Charter or other approved policies. The Charter (see Section 7) or the conflicting policies must be changed before approving or attempting to enforce the new policies. Guidelines, directions, or instructions from any Members will not violate the Charter or policies.

1.3.2 Only the Charter and approved published policies are directly enforceable upon Members of the guild. Guidelines are not enforceable upon the Members, but rather serve as guides. Any desired enforceable features of guidelines must be placed directly in approved published policies.

1.4 The essence of this Charter establishes a constitutional framework with an authoritarian system where most power resides with the Band Leader.

1.5 Use of the name "The Band" is not intended to infringe on any copyrights or trademarks. This is an unofficial, volunteer gaming club and does not claim any rights to its name.

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SECTION 2. DEFINITIONS

2.1 Advisors - any Member appointed by the Band Leader to advise him/her as desired.

2.2 Applicants - people who have successfully submitted a properly filled-out application for Band membership.

2.3 Approvals and votes (official votes made for 7-days via a manual or automated voting booth will be through private ballet):

2.3.1 Band Leader Directive - a simple enforceable directive from the Band Leader within his/her authority as stated within this Charter.

2.3.2 Simple Majority - a vote in which "passing" is obtained by the numerical count of "Aye" votes exceeding the "Nay" votes. For example, of there are 20 people voting, and there are 5 Aye, 4 Nay, and 11 abstentions or non-responses, the motion is passed.

2.3.3 Full Majority - a vote in which "passing" is obtained by the numerical count of "Aye" votes exceeding one-half (50 percent) of the number of Members. For example, if there are 100 members in the guild, 51 Ayes are required to pass.

2.3.4 Full Two-Thirds Majority - a vote in which "passing" is obtained by the numerical count of "Aye" votes exceeding two-thirds of the number of Members. For example, if there are 100 members in the guild, 67 Ayes are required to pass.

2.4 Assembly - Members forum to discuss guild issues.

2.5 Band Court - body of Members to review Member violations of the Charter and policies as well as consistency of policies to the Charter and previous policies.

2.6 Band Internet Resources - any Internet resource directly controlled by the guild. Examples include Internet Relay Chat (IRC) channels and web sites containing guild-related information. This does not imply any physical or legal right to a resource owned by a Member or organization which has voluntarily offered the resource to be used by The Band.

2.7 Band Leader - the Leader of The Band.

2.8 Band Leader's Term of Office - six months.

2.9 Band-supported game - the multi-player game selected by The Band and to support its Members in game-play.

2.10 Chief of Staff - the assistant Band Leader and second in charge of the guild.

2.10 Game - The Band-supported game.

2.11 Guild - a real-world Internet-based gaming club, known as The Band.

2.12 Leaders - Members who have leadership roles in guild management or in-game.

2.13 Members - fully accepted members of The Band.

2.14 Mission Statement - a statement of goals and objectives for the guild and playing the game.

2.15 Non-members - Applicants and people who are not Members of the guild.

2.16 Staff - Leaders, Advisors, and Department Heads appointed to their positions by the Band Leader.

2.17 Policies - binding directives that must be followed by all Members. These include guild and gaming policies.

2.18 Publications - any publication in written or electronic form.

2.19 Publish - the act of publishing documents as an official document within The Band.

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SECTION 3. OF THE BAND AND ITS PURPOSE

3.1 The Band is a non-profit, non-commercial, voluntary guild that does not discriminate based on age, sex, religion, creed, or nationality. The Band does not levy any monetary fees to belong to this guild. The Band and its Members vow to restrict use of all Band Internet resources to the PG-13 rating level, however the actual game being played by The Band may be rated at a higher level; The Band has no direct control over activities in a multi-player Internet game.

3.2 The Band's purpose is to create an Internet-based environment for its Members to have fun and make new friends while playing an Internet-based computer game as a group. To do this, The Band offers an organized way for Members to communicate with each other, assist each other in gaming tips and strategies, play together in a multi-player Internet game, and be involved in guild management and game-play leadership.

3.3 The Band as a guild will only be involved in one Internet-based game at any given time. The Band is a Player Guild, not officially sanctioned by any organization or game. Members are still free to play other games, but organized guild activities and support will take place in only one game at any time. The Band may switch to another game only by a successful two-thirds majority vote of the Members.

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SECTION 4. OF THE MEMBERS AND APPLICANTS

4.1 Rights - All Members:

4.1.1 have the right to express their opinions within The Band. All Members must observe and respect this right. Applicants have the right to express their opinions within The Band, however, Applicants may be excluded from Member-Only discussions.

4.1.2 have the right to participate in Assembly meetings. Assembly meetings can be called and organized by any Member to discuss any topics of interest related to The Band, its activities, and its policies. Assembly meetings are usually only for Members, however non-Members may be invited with the consensus of the participating Members. Policies outlining password and key protection of Band Internet resources must be followed. Assemblies have no policy-making authority; they are 'think-tanks' where all Members can state their opinions on the issues and proposed policies. An Assembly will produce a proposal to be given to the Band Leader for consideration.

4.1.3 formally accused of violating the Charter or policies have the right to be notified privately of the accusation, review evidence of the case, submit defending evidence or testimony, and make rebuttal statements. The Member does not have the right to know the sources of evidence in the case, including the identities of investigators.

4.1.4 have the right to create and distribute publications regarding the guild or game-play which do not violate this Charter, policies, or copyright laws.

4.2 Privileges:

4.2.1 Members have the privilege of receiving special access to The Band Internet resources, but this is not a right. Access may be revoked at any time without notice by the Band Leader, his designee(s), or the Internet resource owner.

4.3 Restrictions:

4.3.1 Respect is paramount. A Member's/Applicant's right to his opinion does not include insults, threats, or disruption toward other Members/Applicants, The Band, and their activities. All disagreements must be made in a rational and calm manner.

4.3.2 All statements, publications, conversations, and actions of Members when representing himself/herself as part of the guild will restrict themselves to the PG-13 standard as established in the U.S. entertainment industry while using Band Internet resources.

4.4 Responsibilities:

4.4.1 All Members must be dedicated to the guild. Members will not belong to other player guilds or clubs within The Band-supported game.

4.4.2 Members will dedicate a greater portion of their game-time in The Band-supported game to play with and support other Band Members, as defined in policies.

4.4.3 All Members, whether they subscribe to play the Band-supported game or not, will participate actively in Band activities and discussions, as defined in policies.

4.4.4 "Honor Code": Any Member observing or receiving second-hand knowledge of another Member violating points in this Charter or policies should report their observation to The Band Court.

4.4.5 Members must protect The Band's gaming strategies and "secrets" from other guilds and non-Band members.

4.5 Termination of Membership in the Guild:

4.5.1 Any Member violating any points in this Charter or policies may be subject to immediate expulsion or suspension from the guild.

4.5.2 Any Member may resign from the guild at any time by notification according to prescribed policies.

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SECTION 5. OF THE EXECUTIVE POWER

5.1 The executive power is held by the Band Leader.

5.2 Rights - the Band Leader:

5.2.1 has the right to choose members of his Staff, as well as the right to relieve them. The Band Leader will outline specific duties and authorities for each Staff member.

5.2.2 makes all policies for The Band with recommendations and advice from the Assembly through Assembly meetings and individual Member feedback.

5.2.3 has the right to not allow a vote to take place without his/her express support that the vote take place. Exceptions include voting for a new Band Leader and voting to oust the Band Leader.

5.2.4 has the right to resign from the Band Leader position and an obligation to follow the requirements of Section 5.5.

5.3 Restrictions:

5.3.1 All policies from a previous Band Leader apply until formally rescinded.

5.3.2 The Band Leader may not publish policies that the Band Court determines conflict with the Charter or previously published policies.

5.4 Responsibilities - the Band Leader:

5.4.1 is responsible for the efficient and organized operation of the guild.

5.4.2 will publish the specific mission statement for the guild within 30 days of becoming the Band Leader. The mission statement will provide the overall goals and focus for the guild and playing in the game.

5.4.3 will appoint a Chief of Staff within 30 days of becoming the Band Leader. The Chief of Staff will receive specific duties from the Band Leader. The Chief of Staff is automatically appointed as the Chief Justice of The Band Court.

5.4.4 will publish a report on the status of the guild to all the members on a monthly basis.

5.4.5 will ensure Applicants are processed in an efficient and timely manner, and Applicants are accepted according to published standards and criteria.

5.4.6 will ensure Members are contacted regularly to assess Member activity.

5.5 Change of Band Leader:

5.5.1 Band Leader Elections: The Band Leader is elected by the Band Assembly every six months or when a state of Anarchy is declared. Any Member may be nominated for the Band Leader position. An independent Member will need to volunteer to run the election as the Election Official. There will preferably be several several candidates for Band Leader. Lobbying and debates are encouraged before the election. When ready, the Election Official will send a mass email to all Members describing all candidates and platforms. The election will run for a 15-day period and votes will be tallied and published (without revealing who voted for whom). Elections will be narrowed to two candidates and a final election will take place for 15-days requiring a simple majority approval vote from the Band Assembly. It is best to have a Band Leader elected before the end of the previous Band Leader's term of office to provide a transition. The new Band Leader's term of office will start when sworn in by the Chief Justice at the end of the previous Band Leader's term of office or immediately upon election results when in a state of Anarchy.

5.5.2 Band Leader Resignations: If the Band Leader officially resigns he must appoint a new Band Leader and obtain simple majority approval of the Assembly to serve out the rest of the old Band Leader's term of office. The resigning Band Leader has 15 days to appoint a new Band Leader and approval must be achieved within 30 days of the resignation. Several iterations of appointments and attempts for approval can be made up to a period of 30 days since the resignation. If either time limit is exceeded, the Chief of Staff is automatically appointed the new Band Leader and must obtain membership approval according to section 5.5.4 below. The Band Leader may not rescind his/her official resignation without approval.

5.5.3 Ousting the Band Leader: The Band Leader may be forced out of office in two ways:

by a full two-thirds majority vote of all the Members in the guild through a verifiable 7-day vote of the full Assembly (the Band Leader may not block this vote), or

by being absent for more than 30 days (the Band Court will determine if the Band Leader has been absent and not carried out his/her duties).

If the Band Leader is ousted, a state of Anarchy is declared.

5.5.4 Chief of Staff Becomes Band Leader: If the resigning Band Leader does not appoint and obtain approval of a new Band Leader as outlined in section 5.5.2, the Chief of Staff is automatically appointed the Band Leader and must obtain simple majority approval to serve out the remainder of the old Band Leader's term of office. If the Chief of Staff does not accept the automatic appointment within 15 days, a state of Anarchy is declared and section 5.5.5 is followed. If the Chief of Staff rejects the automatic appointment, a state of Anarchy is also declared.

5.5.5 Anarchic State of Affairs: If the above points do not successfully achieve approval of a new Band Leader or the Band Leader is ousted, a general election is held.

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SECTION 6. OF THE JUDICIAL POWER

6.1 The judicial power is held by the Band Leader with the assistance of The Band Court.

6.2 The Chief of Staff is the Chief Justice of The Band Court. Any Member can hold a position on The Band Court. The Chief of Staff approves the Justices.

6.3 Responsibilities - The Band Court:

6.3.1 investigates and deliberates over cases where Members are suspected or accused of violating the Charter or guild policies. The Court does not make final decisions, but only recommendations to the Band Leader who makes the final decision. The Band Leader makes the final decision on each case and punishment.

6.3.2 reviews all guild policies for consistency with the Charter and previously published policies before they are published.

6.4 Court Procedures:

6.4.1 the Band Leader will establish and publish Band Court procedures that will be followed for suspected Member violations of the Charter or policies.

6.4.2 the Band Leader will publish a final report detailing the accusations, evidence, his/her verdict, his/her rationale for the verdict, and statement of punishment.

6.4.3 The Chief of Staff will establish and publish Band Court procedures for reviewing all guild policies for consistency with the Charter and previously published policies.

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SECTION 7. OF THE MODIFICATION OF THIS CHARTER

7.1 Any Member can propose amendments and revisions to this Charter and call a vote through the Assembly for approval. The revised Charter comes into affect after a full two-thirds majority approval of the Members.

7.2 Administrative modifications to terminology, phrases, and typographical mistakes that do not change the meaning of the Charter may be made without approval. Any Member may submit a claim to the Band Court for review of administrative changes versus the previous version of the Charter.

7.3 Portions of policies approved before a revision to this Charter that conflict with the new Charter are null and void. Such policies must be rewritten, approved, and published.

Monday, January 19, 1998

PaxLair is Founded by The Band

A MEADOW NW OF THE COMPASSION SHRINE - January 19, 1998 - by Winfield
(copied from http://www.paxlair.com on July 30, 2010)

The Band placed several buildings in this meadow. This article is not a full article about the placement of buildings on this historic day. Read more... about the founding fathers of PaxLair, a guild known as The Band.

The Band was founded October 15th, 1996 as a Guild of Ultima Online. It started only as a dream of our beloved founder Nightfall, but soon the guild grew into one of the largest and most elite guilds on the internet. The Band, one of the first guilds listed in the official UO handbook, has gone through many different Leaders, and also many different organizational structures. The UO Beta was probably one of the more exciting times of The Band. There is nothing quite like playing a newbie character in a world that you have never been to. Band members would meet from all over Britannia to go adventure through uncharted lands and kill monsters that had never been seen before. Daily adventuring groups would meet in front of the dungeon Covetous and led by the brave Sir Lock, would fight their way through the monsters to the hidden castle on the mountain, gaining vast amounts of treasure. We were also allied with the League of Pirates, whom we had a lot of fun with in the beta, but had to cancel the alliance in the final due to server differences.

The Beta ended when the final started. We jumped right into the Atlantic shard and began our characters' lives. Our first forge was built near the Despair mountains north of Britain. It was the common gathering place for TB members and enemies alike. The Band fought in a few wars with some PK guilds. Even with our forces being led by the great Cyberkhan we didn't fare well against PK guilds, but we did win a few battles here and there. After a while we saved up enough money to buy the first castle on the Atlantic shard. Later the castle was broken into by bug users and deleted by a Game Master. The GM gave the castle deed back to us but we were tired of putting upwith all the cheaters and bug users that lived on Atlantic. When we heard news of the Chesapeake shard opening up, we jumped right on it.

Many of our greatest achievements took place on Chesapeake. We saved up to build a HQ along with many other types of buildings on a secret island near Yew. We named this area Bandville and held many great festivities there. Thanks to many of our merchants, including the wealthy SoulWeaver, we had enough money to try something new. We founded the first player run town of UO, Paxlair. The town consisted mostly of Band members during its first few months. After we received GM support we were able to lock down furniture and add many new areas like a cafe and arena. Paxlair soon took off, becoming one of the most famous areas in all of UO. The town still runs today, though most Band members have vacated it to embark on more exciting adventures. In UO, most Band members started new characters to role-play pirates on the high seas. Others quit UO altogether, waiting for newer games like EverQuest and Asheron's Call. When these games are released, we will bravely adventure to these new worlds and explore them. Until then, you can find us in our IRC channel (#theband on irc.stratics.com).

In the meantime (now it is 05/07/02) quite some things happened:

Everquest, AC and DaoC came, many people played those game and many already left them. NeverWinterNights came out a few days ago and we try to regain some organisation within the webpage and the guild to organise some nice gaming sessions...

Extracted from The Band History page

The Band Roster (ca. January 1998):

•Anakha
•Asmodean
•Bonzo
•Callisto
•Clem
•CobainX
•Cotton Eye Joe
•Crimson Dragon
•CyberKhan
•Daegen (Chief of Staff)
•Damiana
•DragonWing
•Drake Woods
•Driftwood
•Ender
•Elminster
•Feanor
•Flynn
•Gator
•Hothram Upravda
•Ictus
•Ishigaro
•Jaegar
•Jamesgang
•Julian Tyr
•Justin Credible
•Killjoy
•Kindred
•Kylar Woods
•Lance Calhoun
•Leah
•Lothlin
•Lorin
•Lucis
•Melchior
•Meridian
•Mikayl
•Molan
•Morgoth
•Onyx (Personnel DH)
•Obsidian Dragon
•Randar
•Shade (Info DH)
•ShadowBlade
•Sibelius
•Sinistrad
•Skifool
•SoulWeaver (UO Viceroy)
•Spudwhumper
•Stamm Steelehart
•Steelboy
•Steelman
•Sylvara
•Thelorn (Band Leader)
•Thorvald
•Thrakhath
•Trowtex
•Wilde
•WildMike
•Winfield
•Xander Steele
•Xavier Lox
•Xavior
•Xizor
•Zaelerion
•Zampa
•Zanshin
•Zonan
•Zyloc
DH stands for Department Head.

The Band Organization

Band Leader: Thelorn
Band Assembly: All Members
Band Court: Daegen, Sibelius, Winfield, Spudwhumper, Steelman, Asmodean
Chief of Staff: Daegen
- Personnel: Onyx
- Information: Shade
Viceroy: Soulweaver
- Captain: Obsidian
- Jester: Zampa
- Events: Lance Calhoun

Description of Positions

BAND LEADER: The Leader of The Band.

BAND ASSEMBLY: Members forum to discuss guild issues. Meetings are held weekly.

BAND COURT: Body of Members to review Member violations of the Charter and policies as well as consistency of policies to the Charter and previous policies.

CHIEF OF STAFF: The assistant Band Leader and second in charge of the guild.

PERSONNEL: The Personnel Department Head is in charge of updating the TB rosters, maintaining the IRC access lists, maintaining the members-only page access lists, dropping inactive members, and accepting applicants.

INFORMATION: The Information Management Department Head is in charge of maintaining the webpage, IRC, and mass e-mail.

VICEROY: This is a single person who represents the Band Leader in-game. The Viceroy is basically the guild leader in-game in a roleplaying and organizational sense. He/she organizes and controls the various in-game guild positions and helps lead the guild in the right direction.

DIPLOMACY: The Diplomacy Department Head works with other guilds to organize treaties and allies in the game. Diplomacy is also our intelligence section working with the Guards on possible enemy guilds.

TREASURY: Manages the guild gold to purchase major assets for TB. The treasurer also accepts and tracks all donations, which are expected of all Band members as donations can be made. The treasurer might also be involved in storing basic sets of equipment for members who need armour, weapons, or spell books.

COMMERCE: This is a position to organize our commercial efforts in-game. They help us make money, set up teams to help mine ore, make armour, and sell them. The Commerce leader is also in charge of running any TB vendors and making items for the TB guard.

JESTER: This person keeps us laughing and in good spirits. The Jester is to participate in, and help organize our TB events.

CAPTAIN: This is basically the War Department. It handles PK Response teams, helps guard our TB assets when they need guarding, and plans our battles against other guilds.

EVENTS: The Event Organizer organizes TB adventures and get-togethers in-game.

ADVENTURERS: These are basically ALL the members of TB with characters in-game. They can form small teams and groups for daily or weekly adventuring. Teams can be formed and dissolved in a single night if they want.

The Viceroy has the power to change any of the in-game positions as the game evolves.

Extracted from: The Band Organizational Chart